Lasse Öörni
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c872d6d335
Fix missing offset member in VertexElement AS binding.
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9 years ago |
Lasse Öörni
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35b516b866
AngelScript binding for VertexElement struct + related enums.
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9 years ago |
Lasse Öörni
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e0b76920ea
Merge branch 'master' into vertexdeclaration
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9 years ago |
Lasse Öörni
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0c10106cd8
Dummy implementation for D3D9 Texture2DArray. Texture2DArray Lua bindings.
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9 years ago |
Lasse Öörni
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a458d30fd5
Initial freeform vertex declarations for D3D9.
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9 years ago |
Lasse Öörni
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30fbe453ef
Add AngelScript binding (when applicable) for Texture2DArray.
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9 years ago |
Lasse Öörni
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33bea5392d
Rename AnimationBlendingMode to AnimationBlendMode for brevity and similarity with Graphics class BlendMode. Rename ABM_OVERRIDE to ABM_LERP. Implement weight to additive blending. Serialize blend mode over network for AnimationController.
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9 years ago |
Ivan K
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4e1eb4df74
AniamtionCotrol supports animation blending
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9 years ago |
Ivan K
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1eeab3f2db
Additive animation blending
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9 years ago |
Lasse Öörni
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633a6fa512
Add function to get a per-face image to TextureCube AngelScript API. Similar to GetImage for Texture2D, does not support block compressed formats.
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9 years ago |
Lasse Öörni
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09e1330f5f
Add Technique::Clone(). Improve Technique / Pass Lua bindings. Closes #1203.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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45dfe368a5
Allow to call AnimatedModel::UpdateBoneBoundingBox() manually. Closes #1168.
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10 years ago |
Yusuf Umar
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353c459e0d
Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'.
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10 years ago |
Lasse Öörni
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a3ba4d8ff6
Check HRESULT and log error with it included in case of failure in D3D9/D3D11 code. Clean up releasing GPU objects. Clean up Texture3D to not have a RenderSurface, since it can't be rendered to. Fixed missing Lua Texture3D binding. Fixed binding of Texture3D SetSize() in AngelScript. Added checks to Texture2D/3D SetSize() that zero or negative size is not specified. Closes #1092.
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10 years ago |
Lasse Öörni
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6d2853d81d
Add 32-bit integer object index attribute for custom instancing schemes. May not work on GLES2 as it's using attribute index 13. Not supported on D3D9. Closes #1108.
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10 years ago |
Lasse Öörni
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6a3bbb8aab
Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file.
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10 years ago |
Xavier Maupeu
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dbcfc9721e
merge VSM shadow
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10 years ago |
Xavier Maupeu
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cf501d9585
add functions in Renderer to set shadow softness and VSM shadow parameters
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10 years ago |
Lasse Öörni
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42ba4f9824
Fix material JSON save in editor. Fix AngelScript API bindings where XMLElement or JSONValue is passed as reference and should be modified (needs to be unsafe inout reference.)
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10 years ago |
Xavier Maupeu
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362242bd3b
update script API for ShadowQuality
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10 years ago |
Xavier Maupeu
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4e41906157
first modifications in order to integrate VSM shadow
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10 years ago |
Lasse Öörni
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60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
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10 years ago |
JSandusky
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83d0f9a23c
Add Z-up and handedness options to OBJ export
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10 years ago |
Lasse Öörni
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5161060d5b
Allow to define a culling camera for Viewport. When defined, multiple views can share the same culling and other view preparations, reducing CPU use.
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10 years ago |
JSandusky
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4a16d34367
Implement OBJ export functionality in editor
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10 years ago |
Yao Wei Tjong 姚伟忠
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8652de217d
Rename Source/Urho3D/Script to Source/Urho3D/AngelScript.
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10 years ago |