Eugene Kozlov
|
c92894d250
Add support of custom per-instance data in batches.
|
9 years ago |
Lasse Öörni
|
caf663eac3
Possibility for BillboardSet / ParticleEffect billboards to be fixed screen size. In this case the billboard size is measured in pixels.
|
9 years ago |
Lasse Öörni
|
7da8374a3b
Option to override culling mode in pass. Closes #1363.
|
9 years ago |
Lasse Öörni
|
7160a0ab7c
Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
|
9 years ago |
Lasse Öörni
|
7fbf89b728
Add Clone() function to Animation. Expose Animation constructor in Lua.
|
9 years ago |
Yao Wei Tjong 姚伟忠
|
31d362f879
Add new engine parameter for enabling/disabling high DPI window mode.
|
9 years ago |
Lasse Öörni
|
19f3b0f120
Merge branch 'master' into vertexdeclaration
|
9 years ago |
Lasse Öörni
|
2e44b0b350
Squashed commit of the following:
|
9 years ago |
Lasse Öörni
|
7b738c54ac
Merge branch 'master' into vertexdeclaration
|
9 years ago |
Lasse Öörni
|
2b259e85e0
Change Texture::SetData() to take a raw pointer instead of shared to match rest of the API and simplify script bindings.
|
9 years ago |
Lasse Öörni
|
25f039b7e1
Add GetElementOffset & HasElement function bindings to AS VertexBuffer API.
|
9 years ago |
Lasse Öörni
|
c872d6d335
Fix missing offset member in VertexElement AS binding.
|
9 years ago |
Mike3D
|
b606060b98
Revert Graphics API commits af42c37 and b751108
|
9 years ago |
Lasse Öörni
|
35b516b866
AngelScript binding for VertexElement struct + related enums.
|
9 years ago |
Yao Wei Tjong 姚伟忠
|
3b1ab0ffea
Partially revert back changes from commit af42c37.
|
9 years ago |
Mike3D
|
af42c37179
More AS bindings fixes for Graphics API
|
9 years ago |
Mike3D
|
b751108456
Fixed AS bindings for Animation and AnimationState
|
9 years ago |
Lasse Öörni
|
e0b76920ea
Merge branch 'master' into vertexdeclaration
|
9 years ago |
Lasse Öörni
|
0c10106cd8
Dummy implementation for D3D9 Texture2DArray. Texture2DArray Lua bindings.
|
9 years ago |
Lasse Öörni
|
a458d30fd5
Initial freeform vertex declarations for D3D9.
|
9 years ago |
Lasse Öörni
|
30fbe453ef
Add AngelScript binding (when applicable) for Texture2DArray.
|
9 years ago |
Lasse Öörni
|
33bea5392d
Rename AnimationBlendingMode to AnimationBlendMode for brevity and similarity with Graphics class BlendMode. Rename ABM_OVERRIDE to ABM_LERP. Implement weight to additive blending. Serialize blend mode over network for AnimationController.
|
9 years ago |
Ivan K
|
4e1eb4df74
AniamtionCotrol supports animation blending
|
9 years ago |
Ivan K
|
1eeab3f2db
Additive animation blending
|
9 years ago |
Lasse Öörni
|
633a6fa512
Add function to get a per-face image to TextureCube AngelScript API. Similar to GetImage for Texture2D, does not support block compressed formats.
|
9 years ago |
Lasse Öörni
|
09e1330f5f
Add Technique::Clone(). Improve Technique / Pass Lua bindings. Closes #1203.
|
9 years ago |
urho3d-travis-ci
|
c4f6f315ff
Travis CI: bump copyright to 2016.
|
10 years ago |
Lasse Öörni
|
45dfe368a5
Allow to call AnimatedModel::UpdateBoneBoundingBox() manually. Closes #1168.
|
10 years ago |
Yusuf Umar
|
353c459e0d
Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'.
|
10 years ago |
Lasse Öörni
|
a3ba4d8ff6
Check HRESULT and log error with it included in case of failure in D3D9/D3D11 code. Clean up releasing GPU objects. Clean up Texture3D to not have a RenderSurface, since it can't be rendered to. Fixed missing Lua Texture3D binding. Fixed binding of Texture3D SetSize() in AngelScript. Added checks to Texture2D/3D SetSize() that zero or negative size is not specified. Closes #1092.
|
10 years ago |