История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 69a78da8df Switched to GLFW 3.0. 14 лет назад
  Lasse Öörni 3a6163226b Changed OpenGL rendering to use non-hardcoded shader parameters. Fixed warnings. 14 лет назад
  Lasse Öörni d9088dd4ca Fixed misplaced not operator in stencil test setup. 14 лет назад
  Lasse Öörni 027a0ad10c Fixed GLFW issues with OSX. Fixed missing key repeat in OpenGL mode. Added proper window close handling in OpenGL mode. 14 лет назад
  Lasse Öörni 05701aa204 Fixed window title not getting restored in OpenGL mode. 14 лет назад
  Lasse Öörni a128c85c0f Implemented GLFW mouse wheel callback. Fixed OpenGL stencil value wrapping to match Direct3D. 14 лет назад
  Lasse Öörni 0d29d818ad Moved from SDL to GLFW & PortAudio. 14 лет назад
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 лет назад
  Lasse Öörni af01853960 Fixed erroneous char input suppression in the example scripts. 14 лет назад
  Lasse Öörni 1840d21d6f Fixed MinGW build. 14 лет назад
  Lasse Öörni fa80179bdf Fixed to compile and run on Ubuntu. 14 лет назад
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 лет назад
  Lasse Öörni 19a40e561b Removed unused pixel shader uniforms. 14 лет назад
  Lasse Öörni f06fa1f2ac Added OpenGL version of GetMultiSampleLevels(). 14 лет назад
  Lasse Öörni b314fe37f4 Always recreate the OpenGL context when changing from fullscreen to windowed, as there may be bugs on some display adapters when not doing that. 14 лет назад
  Lasse Öörni b021a80bba Save old window position when recreating the OpenGL context. 14 лет назад
  Lasse Öörni 5b93abee14 Removed unused variables related to temporal antialiasing. 14 лет назад
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 лет назад
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 лет назад
  Lasse Öörni bea4f054c7 Tweaked the edge filter. 14 лет назад
  Lasse Öörni 87f9bbd846 Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move. 14 лет назад
  Lasse Öörni 0ec486db9e Fixed crash in OpenGL shader program cleanup. 14 лет назад
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 лет назад
  Lasse Öörni 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 лет назад
  Lasse Öörni ecdcd5b940 Fixed missing depth texture in light prepass rendering. 14 лет назад
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 лет назад
  Lasse Öörni 97238168c7 Simplified the way of immediate geometry updating on OpenGL, which also prevents pipeline stalls (use BufferData instead of locking.) 14 лет назад
  Lasse Öörni cfca102c87 Fixed OpenGL slope scaled depth bias. 14 лет назад
  Lasse Öörni 2290441ea2 Fixed missing depth reconstruction in deferred rendering ambient quad on OpenGL. 14 лет назад