Lasse Öörni
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cf4c43d344
Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction.
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11 years ago |
Lasse Öörni
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
Lasse Öörni
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0a1d2ea259
Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279.
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11 years ago |
Lasse Öörni
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094006ef91
Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4.
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11 years ago |
Lasse Öörni
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4080f024c5
Exposed IsPowerOfTwo(), NextPowerOfTwo() and SDBMHash() to script.
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11 years ago |
Lasse Öörni
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02e543ba5c
Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup.
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11 years ago |
Lasse Öörni
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2529f4c51a
Added IsNaN() to Vector2, Vector3, Vector4, Quaternion. Safeguard against Node::LookAt() misbehaving if target is very close. Closes #231.
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11 years ago |
Lasse Öörni
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c1205473d4
Tabs to spaces + other code formatting.
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12 years ago |
mightyCelu
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03888602bf
Added scriptbindings for normal distribution generator and included the generator in the mathdefs
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12 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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39e13d49c8
Renamed the plane intercept parameter to "d" and reversed its sign so that it fits the conventional plane formula ax + by + cz + d = 0.
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12 years ago |
Nick Royer
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9985f0a122
Added a convenience function to find the angle between two vectors.
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12 years ago |
Lasse Öörni
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eb4e99457c
Code cleanup. Removed Camera functions to return forward, right, up vectors as they are now also in Node. Added Lua property accessors for Node up/right vectors. Exposed SmoothStep() to script. Modified Node::LookAt() to use the new Quaternion function. Updated credits.
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12 years ago |
Nick Royer
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432b9d3645
Added scripting APIs for the previous convenience functions
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12 years ago |
Lasse Öörni
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cadb503976
Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material.
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12 years ago |
Lasse Öörni
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6d38f23467
Added conversion of Plane to Vector4.
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12 years ago |
Lasse Öörni
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3343e52986
Added IsInside() to Rect & IntRect. Closes #128.
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12 years ago |
Lasse Öörni
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a7d8f0fd18
Added reflection related functions to Plane. Fixed rendering a SkyBox from multiple views during the same frame. Better error message in ShaderCompiler if input file can not be opened.
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12 years ago |
primitivewaste
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7d641ca3fc
Add a grid to the editor. Add default zone and grid editor preferences. Make editor settings and preferences dialogs resizable and scrollable. Fix Pow() script registration.
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12 years ago |
Lasse Öörni
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a022430876
Added Random() & RandomInt() script functions with min & max range parameters. Similar to the RandomInt(range) overload, in RandomInt(min, max) the max value is exclusive. Note that the corresponding C++ functions are simply called Random for both int and float versions. Closes #48.
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12 years ago |
Lasse Öörni
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f02650d10e
Add int versions of Max, Min & Clamp to the AngelScript API.
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12 years ago |
Lasse Öörni
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372fbed88d
Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice.
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12 years ago |
Lasse Öörni
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caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
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12 years ago |
Lasse Öörni
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e6d0b4d3f3
Normalize ray direction in constructor.
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12 years ago |
Lasse Öörni
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26a9bc763e
Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |