Lasse Öörni
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1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
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11 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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dfe3cab012
Restructuring of non-ScriptInstance script object event handling to ensure that handlers for individual objects don't overwrite each other.
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12 years ago |
Alex Parlett
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18cb81b750
Add the ability to allow pure script objects that are not created through a ScriptInstance to handle events. This works like it currently does using:
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12 years ago |
Lasse Öörni
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bb56ee95d2
Added support for DelayedExecute() from free script functions. This allows calling free functions in the same script module as delayed.
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12 years ago |
Lasse Öörni
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c3870201b9
Added TransformChanged() script method to ScriptInstance & LuaScriptInstance. Called when node transform changes (hooks to OnMarkedDirty() on C++ side)
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12 years ago |
Lasse Öörni
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dda39f2b7d
Initial work for serializing Node / Component handles from a script object automatically.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |