Commit History

Autor SHA1 Mensaxe Data
  Eugene Kozlov baf0daf7aa Add support of arbitrary data in Sound, Animation and Texture resources. %!s(int64=8) %!d(string=hai) anos
  Lasse Öörni a90bc49b56 Move SoundSource new function registration to APITemplates.h so it works on both SoundSource & SoundSource3D. Minor comment formatting fix. Add contributor. %!s(int64=8) %!d(string=hai) anos
  Lasse Öörni e6b9b9557b Squashed commit of the following: %!s(int64=8) %!d(string=hai) anos
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. %!s(int64=9) %!d(string=hai) anos
  Lasse Öörni a973d8318d Implement pause/resume by sound type in Audio. Closes #1250. Demonstrate by pausing "Effect" type sounds in NinjaSnowWar when the game is paused. Cut quiet part from beginning of NutThrow sound to reduce perceived audio lag when attacking. %!s(int64=9) %!d(string=hai) anos
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. %!s(int64=10) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 8652de217d Rename Source/Urho3D/Script to Source/Urho3D/AngelScript. %!s(int64=10) %!d(string=hai) anos