Eugene Kozlov
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de249a1963
Remove casts around nullptr.
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8 年之前 |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 年之前 |
Lasse Öörni
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df669fbe1b
Restore earlier HelloGUI sample, instead create separate Hello3DUI which demonstrates 3D UI render to texture. Move getting viewport related to scene from Scene to Renderer, so that Scene doesn't have to know about Renderer unnecessarily. Refactor the internal UI render calls related to rendertarget use.
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8 年之前 |
Eugene Kozlov
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1c992b2611
Merge pull request #2033 from eugeneko/master
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8 年之前 |
Eugene Kozlov
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cf0d6b6f78
Fix DebugRenderer::AddSphereSector AS binding. Use AddSphereSector for rendering SoundSource3D.
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8 年之前 |
Lasse Öörni
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f916c02a4e
Fixed HeightMapToWorld contributed by Lumak. Closes #2030.
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8 年之前 |
Eugene Kozlov
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f266475994
Add Sphere::GetPoint and Sphere::GetLocalPoint functions. Add DebugRenderer::AddSphereSector function.
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8 年之前 |
Eugene Kozlov
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52e99da087
Add Model metadata support.
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8 年之前 |
Eugene Kozlov
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baf0daf7aa
Add support of arbitrary data in Sound, Animation and Texture resources.
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8 年之前 |
Florastamine
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eb9e5c8b6e
Fixed coding style; added AngelScript binding.
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8 年之前 |
PredatorMF
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0b560f3667
Fix get_monitorCount causing error in AS
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8 年之前 |
PredatorMF
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61b7993b20
Expose monitor count to scripting API
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8 年之前 |
PredatorMF
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07b9675dfd
Add monitor and refresh rate options for fullscreen/borderless
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8 年之前 |
Lasse Öörni
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1b725367fc
Place proper type check for StaticModel vs. AnimatedModel SetModel() into AngelScript API instead of StaticModel C++ code logging a warning and redirecting. Add a porting note related to this.
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8 年之前 |
Lasse Öörni
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26574dcc27
Add explicit Vector2 & Vector3 constructors taking IntVector2 & IntVector3. Add Graphics::GetSize(). Closes #1814.
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8 年之前 |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 年之前 |
Lasse Öörni
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6da62ecfe4
Aniso-nearest texture filter mode.
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9 年之前 |
Lasse Öörni
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681e9f832c
Merge remote-tracking branch '1vanK/master'
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9 年之前 |
Lasse Öörni
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ade01f61af
Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader.
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9 年之前 |
Lasse Öörni
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b8d55583f7
Squashed commit of the following:
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9 年之前 |
1vanK
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32032d60f7
Solid debug geometry for NavArea
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9 年之前 |
Mike3D
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066448b26d
Fixed return value of Viewport::WorldToScreenPoint() for AS [ci skip]
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9 年之前 |
Lasse Öörni
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20af1aa85f
Demonstrate listing the vertex + index buffers to Model so that it can be saved correctly. Lua bindings not added for now due to problem with serializing a vector of object pointers. Closes #1638.
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9 年之前 |
Lasse Öörni
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f099b8e0a2
Expose read-only access to AnimationController's internal AnimationControl structures.
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9 年之前 |
Lasse Öörni
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f545877cc8
Merge pull request #1632 from 1vanK/master
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9 年之前 |
Lasse Öörni
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203cb06048
Merge remote-tracking branch 'eugeneko/master'
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9 年之前 |
Lasse Öörni
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f8ebf2dbc9
Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627.
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9 年之前 |
Eugene Kozlov
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6a469e6af8
Update return value of SharedPtr<T>::Detach.
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9 年之前 |
Eugene Kozlov
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b16b7f6f7a
Move Texture2D::GetImage and TextureCube::GetImage implementations.
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9 年之前 |
Lasse Öörni
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0ea9ed6e34
Possibility in DecalSet to size VB/IB to only size used by decals. Default off; causes reallocation whenever decals are added/removed and thus can have worse performance.
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9 年之前 |