Commit History

Author SHA1 Message Date
  aster2013 cb819a5a6f Remove class name and variant type from attribute macros. 11 years ago
  aster2013 d99b6e9a4e Remove type from MIXED_ACCESSOR_ATTRIBUTE macro, make it more cleaner. Other attribute macros will be modify later. 11 years ago
  aster2013 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 years ago
  Lasse Öörni fa5ce00ff5 Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua. 11 years ago
  Lasse Öörni 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 years ago
  aster 5ce6276b97 Remove unnecessary check for physics world (2D). 11 years ago
  Yao Wei Tjong 姚伟忠 4a30cbe72f Automatically create PhysicsWorld or PhysicsWorld2D component. 11 years ago
  Lasse Öörni 973b353a08 Safeguard CollisionShape against empty models to prevent Bullet asserts. 11 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Lasse Öörni 668772bb50 Added PhysicsWorld::RemoveCachedGeometry() function to manually invalidate cached collision geometry of a changed model. Added watching for CollisionShape model live reload. Removed internal but public functions from the Lua physics API. 12 years ago
  Lasse Öörni 6878e19c67 Refactored check for dynamic buffers into a function. 12 years ago
  Lasse Öörni 9aed42faf5 Merge remote-tracking branch 'remotes/grking/master' 12 years ago
  Lasse Öörni 363945b729 Instead of storing Geometry pointers, store shared array pointers for triangle mesh collision data. This protects against the original Geometry resizing its data. 12 years ago
  Graham King 3b25b25d47 Don't cache geometry with any dynamic vertex buffers. 12 years ago
  Josh Engebretson e79b745f05 Fix collision calculation of index offset when using multiple geometries 12 years ago
  Lasse Öörni ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. 12 years ago
  Lasse Öörni 506915adca Applied physics patch from amadeus_osa. Do not make a copy of triangle mesh collision data, improved constraint behavior under external forces (fix from Bullet SVN.) 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago