aster2013
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cb819a5a6f
Remove class name and variant type from attribute macros.
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11 years ago |
aster2013
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d99b6e9a4e
Remove type from MIXED_ACCESSOR_ATTRIBUTE macro, make it more cleaner. Other attribute macros will be modify later.
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11 years ago |
aster2013
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
Lasse Öörni
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fa5ce00ff5
Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua.
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11 years ago |
Lasse Öörni
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5463254bbf
Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists.
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11 years ago |
aster
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5ce6276b97
Remove unnecessary check for physics world (2D).
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11 years ago |
Yao Wei Tjong 姚伟忠
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4a30cbe72f
Automatically create PhysicsWorld or PhysicsWorld2D component.
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11 years ago |
Lasse Öörni
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973b353a08
Safeguard CollisionShape against empty models to prevent Bullet asserts.
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11 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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668772bb50
Added PhysicsWorld::RemoveCachedGeometry() function to manually invalidate cached collision geometry of a changed model. Added watching for CollisionShape model live reload. Removed internal but public functions from the Lua physics API.
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12 years ago |
Lasse Öörni
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6878e19c67
Refactored check for dynamic buffers into a function.
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12 years ago |
Lasse Öörni
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9aed42faf5
Merge remote-tracking branch 'remotes/grking/master'
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12 years ago |
Lasse Öörni
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363945b729
Instead of storing Geometry pointers, store shared array pointers for triangle mesh collision data. This protects against the original Geometry resizing its data.
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12 years ago |
Graham King
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3b25b25d47
Don't cache geometry with any dynamic vertex buffers.
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12 years ago |
Josh Engebretson
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e79b745f05
Fix collision calculation of index offset when using multiple geometries
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12 years ago |
Lasse Öörni
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ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
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12 years ago |
Lasse Öörni
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506915adca
Applied physics patch from amadeus_osa. Do not make a copy of triangle mesh collision data, improved constraint behavior under external forces (fix from Bullet SVN.)
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |