aster2013
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cb819a5a6f
Remove class name and variant type from attribute macros.
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11 years ago |
hdunderscore
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2966800ffc
Added UIElement methods SetDeepEnabled / ResetDeepEnabled / IsDeepEnabled to allow setting enable on an element + all it's child elements / reset it to previous state.
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11 years ago |
Lasse Öörni
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 years ago |
Yao Wei Tjong 姚伟忠
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42792b0bd2
Minor improvement and bug fix on some of the UI elements.
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12 years ago |
Yao Wei Tjong 姚伟忠
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65ced72eb9
Enhanced focusable button to be drawned differently when focused.
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12 years ago |
Yao Wei Tjong 姚伟忠
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9f0ae5cea6
For Travis CI - add NinjaSnowWar into test cases.
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12 years ago |
Yao Wei Tjong 姚伟忠
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92cb20e9f5
Enhance Editor to warn user actions that can potentially lose data.
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12 years ago |
Lasse Öörni
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1eae2e13ab
Split UIElement::OnClick() to OnClickBegin() & OnClickEnd(), added global UIMouseClickEnd event, cleaned up Button & CheckBox click handling, based on Chris Friesen's work.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |