aster2013
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cb819a5a6f
Remove class name and variant type from attribute macros.
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11 years ago |
PrimitiveWaste
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788badde48
Fix a bug in UIElement's CalculateLayout() that caused an infinite loop with certain flex scale values . Fixes #529
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11 years ago |
Lasse Öörni
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4f8bc4a9f2
Revert "Allow UIElements to keep their current size if greater than the calculated size during layout updates."
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11 years ago |
PrimitiveWaste
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283d0d196b
Add layout flex scale to UIElement. Prevent layout updates while loading attributes.
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11 years ago |
PrimitiveWaste
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b97c8d4712
Allow UIElements to keep their current size if greater than the calculated size during layout updates.
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11 years ago |
Lasse Öörni
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f65aa514ad
Fixed UI bug where positioning a window to the left partially outside the screen would cause GetElementAt() to stop working on the window's layouted child elements.
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11 years ago |
hdunderscore
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9fabafec87
Clean up + included a by-pass in UI.cpp to allow for drag move and drag end to occur when Input::IsMouseGrabbed() is true (allowing existing events to continue, preventing new events from triggering).
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11 years ago |
hdunderscore
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007d3acc1a
Changes to UI drag behavior:
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11 years ago |
Lasse Öörni
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3e4882bfa5
Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations.
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11 years ago |
hdunderscore
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2966800ffc
Added UIElement methods SetDeepEnabled / ResetDeepEnabled / IsDeepEnabled to allow setting enable on an element + all it's child elements / reset it to previous state.
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11 years ago |
Lasse Öörni
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 years ago |
Aster@中国上海
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cd42bc6f3f
Make object animation can set child and component's attribute animation.
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11 years ago |
Aster@中国上海
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
aster
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06ccf8efbb
rename variant name, avoid memory leak when attribute not found.
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11 years ago |
Aster Jian
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48c3868a79
Remove child object animation, add load and save function.
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11 years ago |
aster2013
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4a3ed4117a
Refactor animation system, add AttributeAnimationInstance.
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11 years ago |
aster2013
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2eff0e1144
Add attribute animation.
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11 years ago |
aster2013
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5fd7363201
Add Animatable class.
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11 years ago |
Lasse Öörni
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 years ago |
Lasse Öörni
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0c76216202
Simplify and optimize Text code. If text does not change, do not look up glyphs & kerning each frame. Fix display of wordwrapped right-aligned texts.
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12 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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c162f2ebf6
Fix escalating UI element priority due to tooltip / popup forcing themselves to max. priority. Closes #154.
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12 years ago |
Lasse Öörni
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 years ago |
Lasse Öörni
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d2a7173e5f
Reset UI cursor shape during BeginFrame event, which allows custom logic to set it per frame. Apply OS cursor shape only once during UI rendering to avoid flicker (and potential loss of performance)
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12 years ago |
Lasse Öörni
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eb9bc8847f
UI drawing code cleanup.
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12 years ago |
Lasse Öörni
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7a7e86589b
Optimized drawing of color-modified UI quads. UIBatch has new function SetColor() which can be used before drawing with modified color, and which performs the uint-conversion only once. This overrides the element's gradient if any.
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12 years ago |
Lasse Öörni
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712345aa56
Added log macros with formatting. Closes #114.
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12 years ago |
Yao Wei Tjong 姚伟忠
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65ced72eb9
Enhanced focusable button to be drawned differently when focused.
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12 years ago |
Yao Wei Tjong 姚伟忠
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c776573796
Add new MessageBox class for showing short messages in a modal window.
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12 years ago |
Lasse Öörni
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0d7d4826e5
Add pixel & time threshold for sending a drag begin UI event. Closes #65. Removed code duplication between mouse & touch hover.
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12 years ago |