aster2013
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cb819a5a6f
Remove class name and variant type from attribute macros.
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11 years ago |
aster2013
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d99b6e9a4e
Remove type from MIXED_ACCESSOR_ATTRIBUTE macro, make it more cleaner. Other attribute macros will be modify later.
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11 years ago |
aster2013
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
aster2013
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c82759de85
Add STAGGERED tile map support.
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11 years ago |
aster
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649edf054d
Rename TileObject2D to TileMapObject2D, rename some functions.
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11 years ago |
aster2013
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18a8a4e640
Add draw debug geometry for tile map, fix tile map object position bug.
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11 years ago |
aster2013
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a2ead6f404
Add index to position convert function in TileMap2D
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11 years ago |
aster2013
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a04edb1108
Refactor tile map, add TileMapInfo2D struct.
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11 years ago |
aster
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d13338f793
Add isometric map support.
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11 years ago |
aster2013
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b81d08ba21
Move tile object define to TileMapDefs2D. Add half pixel offset in Direct3D mode.
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11 years ago |
aster
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7110a05c58
refactor tile map code.
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11 years ago |
aster
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b87c4f24fe
Move some functions from header file to source file. For all of objects create node for it.
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11 years ago |
aster
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c4b68bd429
Add object group.
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11 years ago |
aster
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189ed31742
Add image layer support.
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11 years ago |
aster2013
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1262869ac6
Change tile size to float, fix bug, change Desert.png.
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11 years ago |
aster
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ef32eee6ee
Add tile map support in Urho2D, current not all of features are supported in Urho2D, but I think we can add it later. Fore more information about tile map, please refer http://www.mapeditor.org/.
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11 years ago |