Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 ffe7a7699f Minor enhancement on getting optional resources and error handling. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 42093ea88c Allow programmatic control of the mip reduction settings of Texture. %!s(int64=12) %!d(string=hai) anos
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos