Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni d986ec7d25 If loading a Model synchronously, read directly into the buffers like before to avoid extra allocation & copy. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni 2b2b500892 Asynchronous loading for Model. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni b80fbc8817 Added Clone() function to Model, which deep-copies all data including vertex/index buffers, so that the clone can be individually animated. Closes #402. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos