Commit Verlauf

Autor SHA1 Nachricht Datum
  Lasse Öörni 0c1e99161a Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute. vor 11 Jahren
  Lasse Öörni 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. vor 11 Jahren
  Lasse Öörni 1838e604f3 Do more work in the ParseTextureUnitName() function to reduce duplicated code. vor 11 Jahren
  Lasse Öörni bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. vor 11 Jahren
  Lasse Öörni 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. vor 12 Jahren
  Lasse Öörni 809efdb4c6 Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance. vor 12 Jahren
  Lasse Öörni ea334e4393 Merge branch 'master' into shader-refactor vor 12 Jahren
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. vor 12 Jahren
  Lasse Öörni e0f391b0fc Started shader refactoring. vor 12 Jahren
  Yao Wei Tjong 姚伟忠 a8392509ae Move the inheritance logic to XMLFile class. Revert RenderPath class. vor 12 Jahren
  Yao Wei Tjong 姚伟忠 5987685834 Refactor RenderPath description XML to support inherit/patching mode. vor 12 Jahren
  Lasse Öörni dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. vor 12 Jahren
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. vor 12 Jahren