提交历史

作者 SHA1 备注 提交日期
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 年之前
  Yao Wei Tjong 姚伟忠 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 年之前
  aster2013 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. 12 年之前
  Yao Wei Tjong 姚伟忠 2e8744dc01 Minor cleanup - remove redundant null check for subsystems pointer. 12 年之前
  Lasse Öörni 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. 12 年之前
  Lasse Öörni 8018a1f0f0 Do not comment out samplers in GLSL vertex shaders, as it's not necessary for correct compilation. 12 年之前
  Lasse Öörni cc6e6504f9 Simplified shader source code modification. 12 年之前
  Lasse Öörni 2b95618cdb Adapted AutoExposure & BloomHDR shaders. Improved GLSL commenting out of the unnecessary shader function. 12 年之前
  Lasse Öörni 92c8144621 Comment out sampler uniforms in GLSL vertex shaders. 12 年之前
  Lasse Öörni 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. 12 年之前
  Lasse Öörni 3e14caf89e Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code. 12 年之前
  Lasse Öörni caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 年之前
  Lasse Öörni db713bdba2 Avoid string allocations during View::Define() and Renderer::GetShader(). 12 年之前
  Lasse Öörni 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. 12 年之前
  Lasse Öörni ea334e4393 Merge branch 'master' into shader-refactor 12 年之前
  Lasse Öörni 1a1fe9a24f Optimize Shader::SanitateDefines(). In debug mode, check that shader code uses each define. 12 年之前
  Lasse Öörni e0f391b0fc Started shader refactoring. 12 年之前