커밋 기록

작성자 SHA1 메시지 날짜
  aster2013 49d9856dd5 Add transform functions for Urho2D. 11 년 전
  Lasse Öörni cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. 11 년 전
  Lasse Öörni f6c96c2f9f Simplify defining Vector2,3,4::ZERO. Consistency for the up direction parameter name in Node::LookAt() & Quaternion::FromLookRotation(). 11 년 전
  Lasse Öörni 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 년 전
  Lasse Öörni 2529f4c51a Added IsNaN() to Vector2, Vector3, Vector4, Quaternion. Safeguard against Node::LookAt() misbehaving if target is very close. Closes #231. 11 년 전
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
  Lasse Öörni eb4e99457c Code cleanup. Removed Camera functions to return forward, right, up vectors as they are now also in Node. Added Lua property accessors for Node up/right vectors. Exposed SmoothStep() to script. Modified Node::LookAt() to use the new Quaternion function. Updated credits. 12 년 전
  Nick Royer 0e84a2a2d9 Added a few math and node convenience functions 12 년 전
  Lasse Öörni a7d8f0fd18 Added reflection related functions to Plane. Fixed rendering a SkyBox from multiple views during the same frame. Better error message in ShaderCompiler if input file can not be opened. 12 년 전
  Lasse Öörni caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. 12 년 전
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 년 전