Lasse Öörni
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be66059009
Refactor resource background loading into a separate class.
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11 yıl önce |
Lasse Öörni
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80fa911066
Fixed recording of background loaded resource's dependencies so that unnecessary waits do not occur when finishing the resources.
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11 yıl önce |
Lasse Öörni
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8c0cc2f916
Disregard background load request with empty name.
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11 yıl önce |
Lasse Öörni
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e210ef20b2
Fix deadlock when waiting for a resource that is background loading but is now needed immediately.
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11 yıl önce |
Lasse Öörni
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2b2b500892
Asynchronous loading for Model.
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11 yıl önce |
Lasse Öörni
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8ab908b1c9
Configurable max work time in ms per frame for finishing background loaded resources, and for non-threaded work in WorkQueue. Fix iteration bug if finishing several background loaded resources in one go.
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11 yıl önce |
Lasse Öörni
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cdd2dae4fb
Precalculate texture's mip levels during async loading, if applicable. Use a timer to avoid spending too much time per frame on finishing async loaded resources.
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11 yıl önce |
Lasse Öörni
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3181986f82
Log message for finalizing a background loaded resource.
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11 yıl önce |
Lasse Öörni
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f194765e78
Background loading of Materials.
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11 yıl önce |
Lasse Öörni
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 yıl önce |
Lasse Öörni
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840143eb00
Protect some ResourceCache structures with a mutex so that eg. GetFile() or GetTempResource() can be called from worker threads. Verify that GetResource() is only called from the main thread.
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11 yıl önce |
Lasse Öörni
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1f521713e7
Do not store Image resources used during cube/3D texture loading permanently to cache.
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11 yıl önce |
Aster@中国上海
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 yıl önce |
Lasse Öörni
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f1ec4c8a18
Ensure that manually created textures with an assigned name, but no actual file to back their contents, will recreate the GPU object after device loss and set data lost state.
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11 yıl önce |
aster2013
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460da659ee
Add JSON support in Urho3D.
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11 yıl önce |
Lasse Öörni
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50f775b213
Added FileChanged event sent by ResourceCache for manually responding to changed files in resource directories.
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11 yıl önce |
Lasse Öörni
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973b353a08
Safeguard CollisionShape against empty models to prevent Bullet asserts.
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12 yıl önce |
Lasse Öörni
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263a624fe4
Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot.
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12 yıl önce |
Lasse Öörni
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 yıl önce |
Yao Wei Tjong 姚伟忠
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4657518ec9
Code cleanup on error handling for ResourceCache.
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12 yıl önce |
Yao Wei Tjong 姚伟忠
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ffe7a7699f
Minor enhancement on getting optional resources and error handling.
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12 yıl önce |
Yao Wei Tjong 姚伟忠
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2e8744dc01
Minor cleanup - remove redundant null check for subsystems pointer.
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12 yıl önce |
Yao Wei Tjong 姚伟忠
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181351ef45
Reserve the vector's initial capacity instead of size.
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12 yıl önce |
Yao Wei Tjong 姚伟忠
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a5246036fb
Add inherited XMLFile resource as dependency. Approximate patched size.
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12 yıl önce |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 yıl önce |
Lasse Öörni
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ebd03d08db
When removing a resource dir, remove the FileWatcher with matching path instead of relying on the indexing.
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12 yıl önce |
Lasse Öörni
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2e01ca5e67
Sanitate resource dir similarly when adding and removing it to ensure removing works properly.
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12 yıl önce |
Alex Parlett
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3166f1874d
Changed adding Resource and Package files to be able to specify the location in the Vector for search priority when calling GetFile or GetResource
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12 yıl önce |
Lasse Öörni
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7d83a44d13
Make resource dirs absolute when added to ResourceCache. Sanitate away /./ construct from the runtime program dir and resource dirs. Closes #64
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12 yıl önce |
Lasse Öörni
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0fe2469957
Improved resource unloading. Make it possible to unload all resource types by partial name at once. Editor unloads unnecessary resources after scene load or clear. Add weak ref check to all resource unloading to avoid shader programs being left without their parent shader.
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12 yıl önce |