História revízii

Autor SHA1 Správa Dátum
  Lasse Öörni cbe440db52 Fixed typo in comment. Added profiling blocks for finding the scene resources to preload. 11 rokov pred
  Lasse Öörni ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. 11 rokov pred
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 rokov pred
  Yao Wei Tjong 姚伟忠 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. 11 rokov pred
  aster2013 130551f4d8 Add fixed pixel size (user don't need change the value). 11 rokov pred
  Yao Wei Tjong 姚伟忠 24aeabb02f Move back MarkAllDrawable2DDirty() to Node class as public method. 11 rokov pred
  aster2013 c96d44fcb8 rename unitSize2D to pixelsPerUnit. 11 rokov pred
  aster2013 3c7a52d6f3 Make MarkAllDrawable2DDirty function private in Scene class. 11 rokov pred
  Yao Wei Tjong 姚伟忠 d5d4d51aff Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr. 11 rokov pred
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 rokov pred
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 rokov pred
  Lasse Öörni 604c8714aa Changed AssetImporter to save the relevant scene node hierarchy in scene mode, instead of just nodes containing meshes. 12 rokov pred
  Yao Wei Tjong 姚伟忠 d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 rokov pred
  Lasse Öörni 3b32acf27f Added possibility to clear scene of only replicated or local content. Do not clear local content from a client scene when joining a server. This makes the startup of the SceneReplication sample faster, as the static scene is not replicated. 12 rokov pred
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 rokov pred