Commit History

Autor SHA1 Mensaxe Data
  aster d72dcde96d Remove useSDF parameter in Text and Text3D classes, now signed distance field font is a bitmap font file with .sdf extension. %!s(int64=11) %!d(string=hai) anos
  aster2013 68c879d1fd Add Use SDF in Text class. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni 8cc5ad7fd2 Improved and unified API for Text & Text3D: get number of Unicode characters, get width of row by index, get position of character by index, get size of character by index. Store positions & sizes in the same vector to reduce amount of dynamic memory allocations. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni e86cf056eb Reorder Text element's internal containers last for consistency. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 0c76216202 Simplify and optimize Text code. If text does not change, do not look up glyphs & kerning each frame. Fix display of wordwrapped right-aligned texts. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni ecc37d1f2e If all font's glyph do not fit into one page, begin filling texture pages dynamically as glyphs are used. %!s(int64=12) %!d(string=hai) anos
  aster2013 475ddbe99d Fixed Text Shadow Effect bug. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni dbd7687c56 Added configurable Z bias to Text3D effect. %!s(int64=12) %!d(string=hai) anos
  Aster Jian 318d2bd5ef Add TextEffect in Text class. %!s(int64=12) %!d(string=hai) anos
  Aster Jian 6dcf4a7c9f Restore text.h %!s(int64=12) %!d(string=hai) anos
  Aster Jian 3e4765e4f4 Change SetRotationSpeed's parameter to Vector3. %!s(int64=12) %!d(string=hai) anos
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos