Lasse Öörni
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cdd2dae4fb
Precalculate texture's mip levels during async loading, if applicable. Use a timer to avoid spending too much time per frame on finishing async loaded resources.
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11 жил өмнө |
Lasse Öörni
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f194765e78
Background loading of Materials.
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11 жил өмнө |
Lasse Öörni
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 жил өмнө |
Lasse Öörni
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1f521713e7
Do not store Image resources used during cube/3D texture loading permanently to cache.
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11 жил өмнө |
Lasse Öörni
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94462fc5a0
Ensure a texture is not left in "no GPU object" state if reloading from a file fails. Closes #379.
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11 жил өмнө |
Lasse Öörni
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f1ec4c8a18
Ensure that manually created textures with an assigned name, but no actual file to back their contents, will recreate the GPU object after device loss and set data lost state.
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11 жил өмнө |
Lasse Öörni
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af9905a891
Fixed the check to reset Texture's requested levels when loading uncompressed. Fixes uncompressed images always having mipmaps.
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12 жил өмнө |
Lasse Öörni
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5bc98f68d3
Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed.
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12 жил өмнө |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 жил өмнө |
Lasse Öörni
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939ca2d47b
Code formatting.
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12 жил өмнө |
Lasse Öörni
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d2117ba01f
For now do not attempt to use 3D textures on OpenGL ES.
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12 жил өмнө |
primitivewaste
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 жил өмнө |