Yao Wei Tjong 姚伟忠
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971fa90c10
Always use FindDirect3D.cmake module on WIN32 when DirectX is used.
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11 years ago |
Yao Wei Tjong 姚伟忠
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6099f0aafd
Fix FindDirect3D.cmake module to only pick June 2010 SDK.
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11 years ago |
Lasse Öörni
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61fd5b6b65
Prefer the installed DirectX SDK path to avoid link error with VS2010 (64bit).
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11 years ago |
Lasse Öörni
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fccf4fbe96
Changed the Direct3D library fallback mechanism: on MinGW the SDK is never searched for, because if it is found, the libraries likely are incompatible. Instead the fallback libraries are set in Urho3D-CMake-magic.cmake if the SDK was not found or not searched for. Documented the use of MinGW-w64 to enable a fully functional Direct3D build.
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12 years ago |
Lasse Öörni
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caf080ecbb
Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet.
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12 years ago |
Yao Wei Tjong 姚伟忠
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48eb0497df
Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS.
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12 years ago |
Yao Wei Tjong 姚伟忠
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c3242a3736
Refactor to shortcircuit if library is already found at parent scope.
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12 years ago |
weitjong
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598c24a4aa
Corrected usage of message() command for showing CMake status.
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12 years ago |
Wei Tjong Yao
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59b5967910
Simplify the build script as ABSOLUTE_PATH_LIBS variable works both ways.
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12 years ago |
Lasse Öörni
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1674447226
Use absolute path of d3dcompiler library.
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12 years ago |
Wei Tjong Yao
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3efb36599a
Refactored Findxxxx and Urho3D-CMake-magic modules to let linker uses absolute path to the found libraries. Updated documentation accordingly.
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12 years ago |
Lasse Öörni
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9afac28ea0
Do not treat DirectX SDK not found as a fatal error, as it is still possible to compile if eg. Windows 8 SDK is installed instead.
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12 years ago |
Lasse Öörni
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a899f7293e
Capitalize name of CMake script directory.
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12 years ago |