Commit History

Author SHA1 Message Date
  Yao Wei Tjong 姚伟忠 971fa90c10 Always use FindDirect3D.cmake module on WIN32 when DirectX is used. 11 years ago
  Yao Wei Tjong 姚伟忠 6099f0aafd Fix FindDirect3D.cmake module to only pick June 2010 SDK. 11 years ago
  Lasse Öörni 61fd5b6b65 Prefer the installed DirectX SDK path to avoid link error with VS2010 (64bit). 11 years ago
  Lasse Öörni fccf4fbe96 Changed the Direct3D library fallback mechanism: on MinGW the SDK is never searched for, because if it is found, the libraries likely are incompatible. Instead the fallback libraries are set in Urho3D-CMake-magic.cmake if the SDK was not found or not searched for. Documented the use of MinGW-w64 to enable a fully functional Direct3D build. 12 years ago
  Lasse Öörni caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 years ago
  Yao Wei Tjong 姚伟忠 48eb0497df Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS. 12 years ago
  Yao Wei Tjong 姚伟忠 c3242a3736 Refactor to shortcircuit if library is already found at parent scope. 12 years ago
  weitjong 598c24a4aa Corrected usage of message() command for showing CMake status. 12 years ago
  Wei Tjong Yao 59b5967910 Simplify the build script as ABSOLUTE_PATH_LIBS variable works both ways. 12 years ago
  Lasse Öörni 1674447226 Use absolute path of d3dcompiler library. 12 years ago
  Wei Tjong Yao 3efb36599a Refactored Findxxxx and Urho3D-CMake-magic modules to let linker uses absolute path to the found libraries. Updated documentation accordingly. 12 years ago
  Lasse Öörni 9afac28ea0 Do not treat DirectX SDK not found as a fatal error, as it is still possible to compile if eg. Windows 8 SDK is installed instead. 12 years ago
  Lasse Öörni a899f7293e Capitalize name of CMake script directory. 12 years ago