Commit History

Author SHA1 Message Date
  Lasse Öörni 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 years ago
  Lasse Öörni 8ab908b1c9 Configurable max work time in ms per frame for finishing background loaded resources, and for non-threaded work in WorkQueue. Fix iteration bug if finishing several background loaded resources in one go. 11 years ago
  Lasse Öörni cdd2dae4fb Precalculate texture's mip levels during async loading, if applicable. Use a timer to avoid spending too much time per frame on finishing async loaded resources. 11 years ago
  Lasse Öörni af11693a35 Use safe form of pointer for the work item in WorkItemCompleted event. 11 years ago
  Lasse Öörni e44e3f7652 Only signal work items that have specified or higher priority in WorkQueue::Complete(), to prevent lower priority work item events triggering when they shouldn't (in the middle of render update.) Set explicit max priority in Octree & View items, but leave default priority to the lowest for user items. Removed a static variable from WorkQueue::PurgePool(). 12 years ago
  Lasse Öörni 705d2411ba Acquire event data for work item completion only when necessary. These are pooled by the Context so it shouldn't hurt performance. 12 years ago
  Alex Parlett 884be1c22d Exposed ability to set the tolerance before the pool will begin erasing items. 12 years ago
  Alex Parlett e8abdfc366 Added Pool for WorkItem SharedPtrs to save allocation every frame. Its an optional construct to allow the user to create their own pools or not use the pool if they so desire. 12 years ago
  Alex Parlett 51a1e84248 Changed WorkQueue to use a List<SharedPtr<WorkItem> > and ensure that it doesn't contain duplicates. 12 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago