aster2013
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9b17bc6328
Remove fullName_ member variance.
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11 years ago |
aster2013
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8fc76e81fd
Replace tab with space.
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12 years ago |
aster2013
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9b31d29a54
Add GetFullName in ShaderVariation, make code more clear.
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12 years ago |
Lasse Öörni
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cc9e5e1994
Moved to XML based shader precache files. Refactored shader precaching code to its own class. Closes #199.
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12 years ago |
Lasse Öörni
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abc6fcd8b8
Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file.
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12 years ago |
Lasse Öörni
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3e14caf89e
Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code.
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12 years ago |
Lasse Öörni
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caf080ecbb
Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet.
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12 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |