Lasse Öörni
|
3969b69b0d
Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
|
11 years ago |
Lasse Öörni
|
3c7126de38
Asynchronous loading for AnimationSet2D.
|
11 years ago |
Lasse Öörni
|
f194765e78
Background loading of Materials.
|
11 years ago |
Lasse Öörni
|
8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
|
11 years ago |
Lasse Öörni
|
b80fbc8817
Added Clone() function to Model, which deep-copies all data including vertex/index buffers, so that the clone can be individually animated. Closes #402.
|
11 years ago |
Lasse Öörni
|
2056be0bde
Fix typos in comments.
|
11 years ago |
Lasse Öörni
|
775c2906f8
Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication.
|
11 years ago |
aster
|
777b4b9114
Replace string with string hash.
|
11 years ago |
aster
|
06ccf8efbb
rename variant name, avoid memory leak when attribute not found.
|
11 years ago |
aster
|
91bbd7a454
Remove AttributeAnimationInstance and MaterialShaderParameterAnimationInstance files.
|
11 years ago |
aster
|
d0b1036001
Add material shader animation.
|
11 years ago |
Lasse Öörni
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
Lasse Öörni
|
030f890ed5
Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically.
|
12 years ago |
Lasse Öörni
|
dcb39bf810
Add note of Direct3D9 bool shader constants possibly having no effect.
|
12 years ago |
Wei Tjong Yao
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |