コミット履歴

作者 SHA1 メッセージ 日付
  Lasse Öörni d07dc5919a Start model's geometries with at least 1 LOD level to prevent error when a call to SetNumGeometryLodLevels() is forgotten. 0 LOD levels does not make sense. 11 年 前
  Lasse Öörni d986ec7d25 If loading a Model synchronously, read directly into the buffers like before to avoid extra allocation & copy. 11 年 前
  Lasse Öörni 2b2b500892 Asynchronous loading for Model. 11 年 前
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 年 前
  Lasse Öörni b80fbc8817 Added Clone() function to Model, which deep-copies all data including vertex/index buffers, so that the clone can be individually animated. Closes #402. 11 年 前
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年 前