Artur K.
|
62fbdeee59
Fix uninitialized read of Texture::_format
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
e9decd10ba
Fix global anisotropic filtering mode on OpenGL. Closes #509.
|
11 years ago |
Lasse Öörni
|
8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
|
11 years ago |
Aster@中国上海
|
ad59ffa437
Change ShortStringHash to StringHash.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
ffe7a7699f
Minor enhancement on getting optional resources and error handling.
|
12 years ago |
Lasse Öörni
|
f2c3d8fe5d
Clear persistent float screenbuffers to ensure their contents aren't undefined. This fixes the AutoExposure effect on OpenGL. Added missing float textures to OpenGL Texture::GetDataType().
|
12 years ago |
Lasse Öörni
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
primitivewaste
|
d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
|
12 years ago |
Lasse Öörni
|
712345aa56
Added log macros with formatting. Closes #114.
|
12 years ago |
Lasse Öörni
|
42093ea88c
Allow programmatic control of the mip reduction settings of Texture.
|
12 years ago |
Wei Tjong Yao
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |