Lasse Öörni
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7f3ff1a561
Fix Texture3D load failing always without an error message. Closes #513.
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11 years ago |
Lasse Öörni
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d93fdb5aa4
Fix texture reload when device is initially lost.
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11 years ago |
Lasse Öörni
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cdd2dae4fb
Precalculate texture's mip levels during async loading, if applicable. Use a timer to avoid spending too much time per frame on finishing async loaded resources.
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11 years ago |
Lasse Öörni
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f194765e78
Background loading of Materials.
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11 years ago |
Lasse Öörni
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 years ago |
Lasse Öörni
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1f521713e7
Do not store Image resources used during cube/3D texture loading permanently to cache.
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11 years ago |
Lasse Öörni
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94462fc5a0
Ensure a texture is not left in "no GPU object" state if reloading from a file fails. Closes #379.
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11 years ago |
Lasse Öörni
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f1ec4c8a18
Ensure that manually created textures with an assigned name, but no actual file to back their contents, will recreate the GPU object after device loss and set data lost state.
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11 years ago |
Lasse Öörni
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af9905a891
Fixed the check to reset Texture's requested levels when loading uncompressed. Fixes uncompressed images always having mipmaps.
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12 years ago |
Lasse Öörni
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5bc98f68d3
Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed.
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12 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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939ca2d47b
Code formatting.
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12 years ago |
Lasse Öörni
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d2117ba01f
For now do not attempt to use 3D textures on OpenGL ES.
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12 years ago |
primitivewaste
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 years ago |