Commit History

Author SHA1 Message Date
  Lasse Öörni 7f3ff1a561 Fix Texture3D load failing always without an error message. Closes #513. 11 years ago
  Lasse Öörni d93fdb5aa4 Fix texture reload when device is initially lost. 11 years ago
  Lasse Öörni cdd2dae4fb Precalculate texture's mip levels during async loading, if applicable. Use a timer to avoid spending too much time per frame on finishing async loaded resources. 11 years ago
  Lasse Öörni f194765e78 Background loading of Materials. 11 years ago
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
  Lasse Öörni 1f521713e7 Do not store Image resources used during cube/3D texture loading permanently to cache. 11 years ago
  Lasse Öörni 94462fc5a0 Ensure a texture is not left in "no GPU object" state if reloading from a file fails. Closes #379. 11 years ago
  Lasse Öörni f1ec4c8a18 Ensure that manually created textures with an assigned name, but no actual file to back their contents, will recreate the GPU object after device loss and set data lost state. 11 years ago
  Lasse Öörni af9905a891 Fixed the check to reset Texture's requested levels when loading uncompressed. Fixes uncompressed images always having mipmaps. 12 years ago
  Lasse Öörni 5bc98f68d3 Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed. 12 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Lasse Öörni 939ca2d47b Code formatting. 12 years ago
  Lasse Öörni d2117ba01f For now do not attempt to use 3D textures on OpenGL ES. 12 years ago
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago