Lasse Öörni
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0c1e99161a
Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute.
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11 年 前 |
Lasse Öörni
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981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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11 年 前 |
Lasse Öörni
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1838e604f3
Do more work in the ParseTextureUnitName() function to reduce duplicated code.
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11 年 前 |
Lasse Öörni
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bfd968f9d7
Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
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11 年 前 |
Lasse Öörni
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1f91776233
Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates.
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12 年 前 |
Lasse Öörni
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809efdb4c6
Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance.
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12 年 前 |
Lasse Öörni
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ea334e4393
Merge branch 'master' into shader-refactor
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12 年 前 |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 年 前 |
Lasse Öörni
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e0f391b0fc
Started shader refactoring.
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12 年 前 |
Yao Wei Tjong 姚伟忠
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a8392509ae
Move the inheritance logic to XMLFile class. Revert RenderPath class.
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12 年 前 |
Yao Wei Tjong 姚伟忠
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5987685834
Refactor RenderPath description XML to support inherit/patching mode.
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12 年 前 |
Lasse Öörni
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dcb39bf810
Add note of Direct3D9 bool shader constants possibly having no effect.
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12 年 前 |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 年 前 |