Lasse Öörni
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abc6fcd8b8
Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file.
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12 gadi atpakaļ |
Lasse Öörni
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56a246f2d6
Fixed File::IsOpen() returning false for APK files on Android. Closes #179.
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12 gadi atpakaļ |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
Lasse Öörni
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c6a6f71aa3
Finalize LZ4 support. Do not repeatedly allocate compressed data buffer. Do not store global blocksize into the package file header. Increased Android read buffer to 32KB.
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12 gadi atpakaļ |
Lasse Öörni
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30ce75fd68
LZ4 compressed package file support. Closes #6.
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12 gadi atpakaļ |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 gadi atpakaļ |