Lasse Öörni
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b325ba5195
Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled.
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11 years ago |
Yao Wei Tjong 姚伟忠
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2c5fb1db03
Fix Technique class to recalculate memory used based on numPasses.
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11 years ago |
aster2013
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25132bd4a0
ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS.
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11 years ago |
Aster@中国上海
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8508ad7a8d
Add ToluaIsPODVector<Vector2>.
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11 years ago |
Aster@中国上海
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ebd705d674
For Component, Resource and UIElement always return concrete object type to Lua.
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11 years ago |
aster2013
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63af574730
Fix bug in CollisionPolygon2D and ToluaToPODVector<Vector2>.
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11 years ago |
aster2013
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af02e3fc4a
Add query function in PhysicsWorld2D.
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11 years ago |
aster2013
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90f87a2a2c
Add Lua and AngelScript binding.
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11 years ago |
Lasse Öörni
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b1def74270
Fix PhysicsWorld::GetRigidBodies() not taking collision layer mask into account. Closes #248.
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11 years ago |
aster2013
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8cba7977dc
Add main thread check.
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11 years ago |
aster2013
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526e114db6
Add coroutine.start and coroutine.sleep in Lua.
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11 years ago |
aster2013
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6dba57e5ad
Modify comment in LuaScript module.
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12 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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250d1ced11
Eliminated the static Context pointer from LuaScript subsystem. Removed classes which aren't actual subsystems from Context.pkg.
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12 years ago |
aster2013
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d1c3d96844
Remove context from object's constructor, make all constructor look like AngleScript, rename file.
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12 years ago |