Lasse Öörni
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943a2c348b
Added mechanism to limit material techniques on desktop hardware. Closes #516.
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11 years ago |
Lasse Öörni
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35195939c1
Exposed allowed screen orientations (effective on iOS only currently) and the flush GPU setting as engine startup parameters.
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11 years ago |
Lasse Öörni
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abc6fcd8b8
Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file.
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12 years ago |
aster2013
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8ab5e56c9c
Move subsystem access function to subsystem's pkg file, add global readonly property for each subsystem.
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12 years ago |
Yao Wei Tjong 姚伟忠
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d719baa38b
Use on-demand shader evaluation for OpenGL as well.
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12 years ago |
Alex Parlett
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a63ab49ac5
Added the ability to specify whether a window is borderless or not (decorated with borders);
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12 years ago |
Alex Parlett
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2505149255
Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability
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12 years ago |
Yao Wei Tjong 姚伟忠
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e34e26d068
Merge branch 'library-build'.
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12 years ago |
Yao Wei Tjong 姚伟忠
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d33ac02538
Refactor build scripts to build Urho3D library as main target.
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12 years ago |