Commit History

Author SHA1 Message Date
  Lasse Öörni 943a2c348b Added mechanism to limit material techniques on desktop hardware. Closes #516. 11 years ago
  Lasse Öörni 35195939c1 Exposed allowed screen orientations (effective on iOS only currently) and the flush GPU setting as engine startup parameters. 11 years ago
  Lasse Öörni abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 years ago
  aster2013 8ab5e56c9c Move subsystem access function to subsystem's pkg file, add global readonly property for each subsystem. 12 years ago
  Yao Wei Tjong 姚伟忠 d719baa38b Use on-demand shader evaluation for OpenGL as well. 12 years ago
  Alex Parlett a63ab49ac5 Added the ability to specify whether a window is borderless or not (decorated with borders); 12 years ago
  Alex Parlett 2505149255 Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability 12 years ago
  Yao Wei Tjong 姚伟忠 e34e26d068 Merge branch 'library-build'. 12 years ago
  Yao Wei Tjong 姚伟忠 d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 years ago