Lasse Öörni
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3969b69b0d
Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
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11 years ago |
aster
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11a9b1f1dc
Bind material parameter animation to Lua and AngelScript, Add MaterialAnimation sample.
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11 years ago |
aster2013
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97eab8ecf5
Update Lua API, convert SharePtr to raw pointer.
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12 years ago |
aster2013
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d1c3d96844
Remove context from object's constructor, make all constructor look like AngleScript, rename file.
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12 years ago |
Yao Wei Tjong 姚伟忠
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d33ac02538
Refactor build scripts to build Urho3D library as main target.
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12 years ago |