Commit History

Author SHA1 Message Date
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
  aster2013 97eab8ecf5 Update Lua API, convert SharePtr to raw pointer. 12 years ago
  Lasse Öörni 5bc98f68d3 Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed. 12 years ago
  aster2013 d1c3d96844 Remove context from object's constructor, make all constructor look like AngleScript, rename file. 12 years ago
  Yao Wei Tjong 姚伟忠 d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 years ago