aster2013
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
Lasse Öörni
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ad737e0d6e
Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406.
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11 years ago |
Aster@中国上海
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
aster2013
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130551f4d8
Add fixed pixel size (user don't need change the value).
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11 years ago |
aster2013
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c96d44fcb8
rename unitSize2D to pixelsPerUnit.
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11 years ago |
Yao Wei Tjong 姚伟忠
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d5d4d51aff
Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr.
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11 years ago |
Yao Wei Tjong 姚伟忠
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73f95daf5f
Minor refactoring. [ci skip]
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11 years ago |
Lasse Öörni
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9d679cbc9b
Added string filename overload to Lua bindings of Scene::LoadAsync() & Scene::LoadAsyncXML(). Closes #217.
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11 years ago |
aster2013
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d1c3d96844
Remove context from object's constructor, make all constructor look like AngleScript, rename file.
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12 years ago |
Lasse Öörni
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86932c9f0e
Exposed missing scene binary load/save & node instantiation to Lua. To use instantiation, call eg. scene:InstantiateXML(fileSystem:GetProgramDir().."Data/Objects/Ninja.xml", Vector3(0, 0, 0), Quaternion());
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12 years ago |
Yao Wei Tjong 姚伟忠
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d33ac02538
Refactor build scripts to build Urho3D library as main target.
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12 years ago |