Commit History

Author SHA1 Message Date
  aster2013 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 years ago
  Lasse Öörni ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. 11 years ago
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 years ago
  aster2013 130551f4d8 Add fixed pixel size (user don't need change the value). 11 years ago
  aster2013 c96d44fcb8 rename unitSize2D to pixelsPerUnit. 11 years ago
  Yao Wei Tjong 姚伟忠 d5d4d51aff Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr. 11 years ago
  Yao Wei Tjong 姚伟忠 73f95daf5f Minor refactoring. [ci skip] 11 years ago
  Lasse Öörni 9d679cbc9b Added string filename overload to Lua bindings of Scene::LoadAsync() & Scene::LoadAsyncXML(). Closes #217. 11 years ago
  aster2013 d1c3d96844 Remove context from object's constructor, make all constructor look like AngleScript, rename file. 12 years ago
  Lasse Öörni 86932c9f0e Exposed missing scene binary load/save & node instantiation to Lua. To use instantiation, call eg. scene:InstantiateXML(fileSystem:GetProgramDir().."Data/Objects/Ninja.xml", Vector3(0, 0, 0), Quaternion()); 12 years ago
  Yao Wei Tjong 姚伟忠 d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 years ago