hdunderscore
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9fabafec87
Clean up + included a by-pass in UI.cpp to allow for drag move and drag end to occur when Input::IsMouseGrabbed() is true (allowing existing events to continue, preventing new events from triggering).
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11 years ago |
Lasse Öörni
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2529f4c51a
Added IsNaN() to Vector2, Vector3, Vector4, Quaternion. Safeguard against Node::LookAt() misbehaving if target is very close. Closes #231.
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11 years ago |
mightyCelu
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03888602bf
Added scriptbindings for normal distribution generator and included the generator in the mathdefs
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12 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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a26d5b98d5
Added example of manual bone control to CharacterDemo. Added a version of Skeleton::GetBone() that takes a C string parameter to avoid ambiguity.
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12 years ago |
Lasse Öörni
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eb4e99457c
Code cleanup. Removed Camera functions to return forward, right, up vectors as they are now also in Node. Added Lua property accessors for Node up/right vectors. Exposed SmoothStep() to script. Modified Node::LookAt() to use the new Quaternion function. Updated credits.
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12 years ago |
Nick Royer
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0e84a2a2d9
Added a few math and node convenience functions
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12 years ago |
Lasse Öörni
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cadb503976
Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material.
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12 years ago |
Lasse Öörni
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a022430876
Added Random() & RandomInt() script functions with min & max range parameters. Similar to the RandomInt(range) overload, in RandomInt(min, max) the max value is exclusive. Note that the corresponding C++ functions are simply called Random for both int and float versions. Closes #48.
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12 years ago |
Lasse Öörni
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26a9bc763e
Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |