aster2013
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49d9856dd5
Add transform functions for Urho2D.
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11 years ago |
Lasse Öörni
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cf4c43d344
Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction.
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11 years ago |
Lasse Öörni
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f6c96c2f9f
Simplify defining Vector2,3,4::ZERO. Consistency for the up direction parameter name in Node::LookAt() & Quaternion::FromLookRotation().
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11 years ago |
Lasse Öörni
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0a1d2ea259
Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279.
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11 years ago |
Lasse Öörni
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2529f4c51a
Added IsNaN() to Vector2, Vector3, Vector4, Quaternion. Safeguard against Node::LookAt() misbehaving if target is very close. Closes #231.
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11 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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eb4e99457c
Code cleanup. Removed Camera functions to return forward, right, up vectors as they are now also in Node. Added Lua property accessors for Node up/right vectors. Exposed SmoothStep() to script. Modified Node::LookAt() to use the new Quaternion function. Updated credits.
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12 years ago |
Nick Royer
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0e84a2a2d9
Added a few math and node convenience functions
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12 years ago |
Lasse Öörni
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a7d8f0fd18
Added reflection related functions to Plane. Fixed rendering a SkyBox from multiple views during the same frame. Better error message in ShaderCompiler if input file can not be opened.
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12 years ago |
Lasse Öörni
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caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |