aster2013
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
Lasse Öörni
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b65bb59092
Configurable maximum substeps per frame in PhysicsWorld. Zero (default) = unlimited, positive = limited, negative = adaptive timestep, always 1 per rendering frame. Adaptive step is not recommended when consistent physics behavior is desired.
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11 years ago |
Lasse Öörni
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 years ago |
Lasse Öörni
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89f6b31a47
Enhance the ConvexCast function to take a start pos,rot & end pos,rot instead of just a ray, so that the swept shape can be rotated. Ignore collision to self during convex cast, if the supplied shape belongs to a RigidBody.
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11 years ago |
Lasse Öörni
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a717793e3e
Added ConvexCast function to PhysicsWorld, which performs a sweep test with user-specified collision shape. Closes #420.
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11 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 years ago |
Lasse Öörni
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9df9941de0
Added Lua bindings for querying drawables from Octree via a bounding shape, similar to AngelScript. Change Octree & PhysicsWorld raycast/query Lua bindings so that a PODVector object with the results is returned, instead of the user having to provide one.
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12 years ago |
Lasse Öörni
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4f64f21915
Increased the threshold for justifying a threaded Octree raycast. Exposed PhysicsWorld::Raycast() to Lua.
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12 years ago |
Lasse Öörni
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668772bb50
Added PhysicsWorld::RemoveCachedGeometry() function to manually invalidate cached collision geometry of a changed model. Added watching for CollisionShape model live reload. Removed internal but public functions from the Lua physics API.
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12 years ago |
Lasse Öörni
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 years ago |
Yao Wei Tjong 姚伟忠
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d33ac02538
Refactor build scripts to build Urho3D library as main target.
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12 years ago |
Lasse Öörni
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36eb726d36
Add the concept of base class type to Object to simplify determining if a ScriptInstance's handle variable is a Node, Component or Resource. Serialize script's resource handles as ResourceRef attributes and allow editing them.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |