Cronologia Commit

Autore SHA1 Messaggio Data
  aster2013 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 anni fa
  Lasse Öörni cbe440db52 Fixed typo in comment. Added profiling blocks for finding the scene resources to preload. 11 anni fa
  Lasse Öörni ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. 11 anni fa
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 anni fa
  Yao Wei Tjong 姚伟忠 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. 11 anni fa
  aster2013 130551f4d8 Add fixed pixel size (user don't need change the value). 11 anni fa
  Yao Wei Tjong 姚伟忠 24aeabb02f Move back MarkAllDrawable2DDirty() to Node class as public method. 11 anni fa
  aster2013 c96d44fcb8 rename unitSize2D to pixelsPerUnit. 11 anni fa
  aster2013 3c7a52d6f3 Make MarkAllDrawable2DDirty function private in Scene class. 11 anni fa
  Yao Wei Tjong 姚伟忠 d5d4d51aff Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr. 11 anni fa
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 anni fa
  Lasse Öörni 604c8714aa Changed AssetImporter to save the relevant scene node hierarchy in scene mode, instead of just nodes containing meshes. 12 anni fa
  Yao Wei Tjong 姚伟忠 d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 anni fa
  Lasse Öörni 3b32acf27f Added possibility to clear scene of only replicated or local content. Do not clear local content from a client scene when joining a server. This makes the startup of the SceneReplication sample faster, as the static scene is not replicated. 12 anni fa
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 anni fa