Commit History

Auteur SHA1 Bericht Datum
  aster2013 c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 jaren geleden
  aster2013 13d3f1c8ac Add attribute trait, treat ref attribute same with attribute. 11 jaren geleden
  aster2013 cb819a5a6f Remove class name and variant type from attribute macros. 11 jaren geleden
  hdunderscore 2966800ffc Added UIElement methods SetDeepEnabled / ResetDeepEnabled / IsDeepEnabled to allow setting enable on an element + all it's child elements / reset it to previous state. 11 jaren geleden
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 jaren geleden
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 jaren geleden
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 jaren geleden
  Yao Wei Tjong 姚伟忠 0f00ac7ad5 Fix scrollbar button so it does not get focus mistakenly. 12 jaren geleden
  Lasse Öörni dc2e59af7f Do not use a layout on a ScrollBar as using it can lead to resizing the ScrollBar itself, which is irreversible. Fixes #11. 12 jaren geleden
  Lasse Öörni 39c8295eb3 Added editable flag to UI elements. When disabled, will not edit the value (eg. LineEdit text) through user input. Fixes #4. 12 jaren geleden
  Lasse Öörni e234e9e8b6 Refactored slider page event parameters to be simpler and fixed unintended scrolling while hovering without mouse button pressed. 12 jaren geleden
  Lasse Öörni 1eae2e13ab Split UIElement::OnClick() to OnClickBegin() & OnClickEnd(), added global UIMouseClickEnd event, cleaned up Button & CheckBox click handling, based on Chris Friesen's work. 12 jaren geleden
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 jaren geleden