Istoricul angajamentelor

Autor SHA1 Permisiunea de a trimite mesaje. Dacă este dezactivată, utilizatorul nu va putea trimite nici un fel de mesaj Data
  PrimitiveWaste 283d0d196b Add layout flex scale to UIElement. Prevent layout updates while loading attributes. 11 ani în urmă
  Lasse Öörni 0821dd482f Merge remote-tracking branch 'hdunderscore/UIDrag_Bugfix' 11 ani în urmă
  Lasse Öörni f65aa514ad Fixed UI bug where positioning a window to the left partially outside the screen would cause GetElementAt() to stop working on the window's layouted child elements. 11 ani în urmă
  hdunderscore b523a14886 Adds consistent mapping between event received touch id and UI internal touch id, to ensure that first touch id always acts as mouse left. 11 ani în urmă
  hdunderscore bb3475b797 Exposed UIElement::GetDragButtonCombo and UIElement::GetDragButtonCount to Lua script, and adjusted their signatures. 11 ani în urmă
  hdunderscore 007d3acc1a Changes to UI drag behavior: 11 ani în urmă
  Lasse Öörni 3e4882bfa5 Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations. 11 ani în urmă
  hdunderscore 2966800ffc Added UIElement methods SetDeepEnabled / ResetDeepEnabled / IsDeepEnabled to allow setting enable on an element + all it's child elements / reset it to previous state. 11 ani în urmă
  Lasse Öörni 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 ani în urmă
  Aster@中国上海 cd42bc6f3f Make object animation can set child and component's attribute animation. 11 ani în urmă
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 ani în urmă
  aster e0737e6c46 Replace Char event with TextInput event for CJK IME support. 11 ani în urmă
  Aster Jian 48c3868a79 Remove child object animation, add load and save function. 11 ani în urmă
  aster2013 4a3ed4117a Refactor animation system, add AttributeAnimationInstance. 11 ani în urmă
  aster2013 2eff0e1144 Add attribute animation. 11 ani în urmă
  aster2013 5fd7363201 Add Animatable class. 11 ani în urmă
  Lasse Öörni 0c76216202 Simplify and optimize Text code. If text does not change, do not look up glyphs & kerning each frame. Fix display of wordwrapped right-aligned texts. 12 ani în urmă
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
  Lasse Öörni c61a5e6f01 Added new ItemClicked event for ListView items which is also sent for right-clicks. ItemDoubleClicked is also sent also for right-clicks now. Added more event parameters to ItemClicked & ItemDoubleClicked events. Closes #88. 12 ani în urmă
  Lasse Öörni f73ee0c730 Force elements in layout to left/top alignment, warn if has different alignment. Closes #34. Implement editor accelerator key texts a bit differently as the right alignment in a layout -hack can no longer be relied upon. 12 ani în urmă
  Lasse Öörni 36eb726d36 Add the concept of base class type to Object to simplify determining if a ScriptInstance's handle variable is a Node, Component or Resource. Serialize script's resource handles as ResourceRef attributes and allow editing them. 12 ani în urmă
  Lasse Öörni 39c8295eb3 Added editable flag to UI elements. When disabled, will not edit the value (eg. LineEdit text) through user input. Fixes #4. 12 ani în urmă
  Lasse Öörni 2e178f1976 Added virtual function to Component for handling node enabled/disabled change. This optimizes StaticModelGroup to not have to subscribe to the scene-global change event. 12 ani în urmă
  Lasse Öörni 1eae2e13ab Split UIElement::OnClick() to OnClickBegin() & OnClickEnd(), added global UIMouseClickEnd event, cleaned up Button & CheckBox click handling, based on Chris Friesen's work. 12 ani în urmă
  Lasse Öörni 26a9bc763e Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary. 12 ani în urmă
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 ani în urmă