Commit History

Author SHA1 Message Date
  Yao Wei Tjong 姚伟忠 f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 11 years ago
  aster2013 21050c613a Add .PList sprite sheet support. 11 years ago
  aster2013 6caa0ade65 When resource's name is empty, set file name as resource name. 11 years ago
  Lasse Öörni 3c7126de38 Asynchronous loading for AnimationSet2D. 11 years ago
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
  Aster@中国上海 b25b44abe7 Fix warning. 11 years ago
  aster2013 08e270df0b Recalculate hotspot for trimmed sprite in AnimationSet2D. 11 years ago
  Aster@中国上海 fc79775024 Format code.[ci skip] 11 years ago
  Aster@中国上海 15bc670ab4 Add spritersheet support in AnimationSet2D. 11 years ago
  Aster@中国上海 4d6392c182 Use one transform. 11 years ago
  aster2013 6bf9b2ad7e Fix spriter animation bone scaling, because Spriter's world transform calculation is different with Urho3D, so add Transform2D class to fix it. 11 years ago
  aster2013 dc5288c4ac Move parent from Mainline to Timeline. 11 years ago
  aster2013 370c15ad93 Fixed build hierarchy. current these is a bug for scaling. 11 years ago
  aster2013 2bee9a334f Add bone animation support. 11 years ago
  aster2013 4c47170f8e Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D. 11 years ago