Yao Wei Tjong 姚伟忠
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f943bb4faa
Unwarn patch for AppleClang. A few warnings were indeed coding error.
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11 years ago |
aster2013
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21050c613a
Add .PList sprite sheet support.
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11 years ago |
aster2013
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6caa0ade65
When resource's name is empty, set file name as resource name.
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11 years ago |
Lasse Öörni
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3c7126de38
Asynchronous loading for AnimationSet2D.
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11 years ago |
Lasse Öörni
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 years ago |
Aster@中国上海
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b25b44abe7
Fix warning.
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11 years ago |
aster2013
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08e270df0b
Recalculate hotspot for trimmed sprite in AnimationSet2D.
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11 years ago |
Aster@中国上海
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fc79775024
Format code.[ci skip]
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11 years ago |
Aster@中国上海
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15bc670ab4
Add spritersheet support in AnimationSet2D.
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11 years ago |
Aster@中国上海
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4d6392c182
Use one transform.
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11 years ago |
aster2013
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6bf9b2ad7e
Fix spriter animation bone scaling, because Spriter's world transform calculation is different with Urho3D, so add Transform2D class to fix it.
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11 years ago |
aster2013
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dc5288c4ac
Move parent from Mainline to Timeline.
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11 years ago |
aster2013
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370c15ad93
Fixed build hierarchy. current these is a bug for scaling.
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11 years ago |
aster2013
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2bee9a334f
Add bone animation support.
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11 years ago |
aster2013
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4c47170f8e
Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D.
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11 years ago |