Lasse Öörni
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d07dc5919a
Start model's geometries with at least 1 LOD level to prevent error when a call to SetNumGeometryLodLevels() is forgotten. 0 LOD levels does not make sense.
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11 years ago |
Lasse Öörni
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d986ec7d25
If loading a Model synchronously, read directly into the buffers like before to avoid extra allocation & copy.
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11 years ago |
Lasse Öörni
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2b2b500892
Asynchronous loading for Model.
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11 years ago |
Lasse Öörni
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 years ago |
Lasse Öörni
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b80fbc8817
Added Clone() function to Model, which deep-copies all data including vertex/index buffers, so that the clone can be individually animated. Closes #402.
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11 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |