Commit historia

Upphovsman SHA1 Meddelande Datum
  Lasse Öörni abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 år sedan
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 år sedan
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 år sedan
  Lasse Öörni dfe3cab012 Restructuring of non-ScriptInstance script object event handling to ensure that handlers for individual objects don't overwrite each other. 12 år sedan
  Lasse Öörni 87e1761a31 Reorder GetType() & GetBaseType() functions in headers for consistency. 12 år sedan
  Lasse Öörni 36eb726d36 Add the concept of base class type to Object to simplify determining if a ScriptInstance's handle variable is a Node, Component or Resource. Serialize script's resource handles as ResourceRef attributes and allow editing them. 12 år sedan
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 år sedan