История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. 11 лет назад
  Lasse Öörni 02e543ba5c Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup. 11 лет назад
  Lasse Öörni 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. 11 лет назад
  Lasse Öörni ea334e4393 Merge branch 'master' into shader-refactor 12 лет назад
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
  Lasse Öörni 3004b08f66 Continued shader refactoring. 12 лет назад
  Lasse Öörni e0f391b0fc Started shader refactoring. 12 лет назад
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 лет назад
  Lasse Öörni 1f87bcb9f9 Added HashTable class, which has fixed bucket count and a limited API to optimize for performance. 12 лет назад
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад