Commit History

作者 SHA1 備註 提交日期
  aster 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 11 年之前
  aster2013 f9107d4fed Add scene attribute animation update event. 11 年之前
  aster2013 d453ef6daf Add object animation, add load and save functions. 11 年之前
  aster2013 130551f4d8 Add fixed pixel size (user don't need change the value). 11 年之前
  Yao Wei Tjong 姚伟忠 24aeabb02f Move back MarkAllDrawable2DDirty() to Node class as public method. 11 年之前
  aster2013 c96d44fcb8 rename unitSize2D to pixelsPerUnit. 11 年之前
  aster2013 3101a308f9 Change default unitSize2D to 100, Apply model scale in ParticleModel2D. 11 年之前
  aster2013 3c7a52d6f3 Make MarkAllDrawable2DDirty function private in Scene class. 11 年之前
  Yao Wei Tjong 姚伟忠 d5d4d51aff Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr. 11 年之前
  Lasse Öörni 0f3d781c3b Update copyright year in some files. Added copyright notice to ForEach.h. 11 年之前
  Alex Parlett 7aa0d8acc9 Separated the Spline Mathematical aspect from the Component into a new Spline class under Math. No angelscript or lua bindings as of yet as I'm unsure how to go about adding the templated class in a suitable manner. 11 年之前
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 年之前
  Lasse Öörni f20e4968fc If a node is added to the scene with a zero ID (default), assign an ID. This would happen when constructing a node manually and adding it using AddChild(), instead of using CreateChild(). 12 年之前
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 年之前
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 年之前
  Lasse Öörni dd075db33b Added UnknownComponent mechanism for dealing with unregistered components in scene load/save. For now attributes are not editable. Related to issue #149. 12 年之前
  Alex Parlett f2d1c297a2 Add a simple spline component with Bezier Curve Interpolation 12 年之前
  Lasse Öörni 604c8714aa Changed AssetImporter to save the relevant scene node hierarchy in scene mode, instead of just nodes containing meshes. 12 年之前
  Lasse Öörni c1e03c48db Combine octree update & reinsertion queuing. 12 年之前
  Lasse Öörni 580dd746cf Removed transform attributes from Scene. 12 年之前
  Lasse Öörni be7636f823 Make the include path absolute in all script examples so that ScriptCompiler can compile them properly. 12 年之前
  Lasse Öörni a71f5fc588 Fixed bad performance of cleaning up a scene with many objects. 12 年之前
  Lasse Öörni 3b32acf27f Added possibility to clear scene of only replicated or local content. Do not clear local content from a client scene when joining a server. This makes the startup of the SceneReplication sample faster, as the static scene is not replicated. 12 年之前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年之前