aster
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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11 lat temu |
Lasse Öörni
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1f91a44818
Removed the deprecated GetClassName() AngelScript Variant bindings. Fixed the Ragdolls example to not use them.
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11 lat temu |
Yao Wei Tjong 姚伟忠
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57d6c7827b
Minor refactoring on attribute animation classes.
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11 lat temu |
aster2013
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97a1ab4267
Rename InterpolationMethod to InterpMethod, avoid conflict with Spline class, Add animated only attribute support, like Node's world position attribute.
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11 lat temu |
aster2013
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2d9a7b2915
Add cardinal spline interpolation for AttributeAnimation.
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11 lat temu |
Aster Jian
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b7917af4fd
Revert "Remove wrap mode default value."
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11 lat temu |
Aster Jian
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3f832eb5d0
Remove wrap mode default value.
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11 lat temu |
Aster Jian
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caf6f1b35a
Move wrap mode out of AttributeAnimation.
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11 lat temu |
Aster Jian
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0b9ff78dcc
Change cycle mode to wrap mode in AttributeAnimation, add ONCE mode make can play animation then auto remove it. remove PINGPONG mode (now PINGPONG mode is just for sprite animation).
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11 lat temu |
Aster Jian
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448874b245
Add animation speed parameter.
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11 lat temu |
Aster Jian
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76efdc19bf
Finish Anglescript animation API.
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11 lat temu |
Aster Jian
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ded9dd547b
Add Angelscript API.
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11 lat temu |
aster2013
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5fd7363201
Add Animatable class.
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11 lat temu |
Lasse Öörni
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67d603d8e5
Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295.
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11 lat temu |
aster2013
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130551f4d8
Add fixed pixel size (user don't need change the value).
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11 lat temu |
aster2013
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c96d44fcb8
rename unitSize2D to pixelsPerUnit.
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11 lat temu |
Yao Wei Tjong 姚伟忠
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d5d4d51aff
Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr.
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11 lat temu |
Lasse Öörni
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65c3c50738
Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.)
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11 lat temu |
Alex Parlett
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7aa0d8acc9
Separated the Spline Mathematical aspect from the Component into a new Spline class under Math. No angelscript or lua bindings as of yet as I'm unsure how to go about adding the templated class in a suitable manner.
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11 lat temu |
Yao Wei Tjong 姚伟忠
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2fb1dc2edc
Mark the deprecated AS API bindings in the documentation.
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12 lat temu |
Lasse Öörni
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 lat temu |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 lat temu |
Alex Parlett
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fb690e6838
Added Lua Bindings.
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12 lat temu |
Alex Parlett
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0210c3ffdf
Changed Spline::Move to use timeStep passed in from update events.
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12 lat temu |
Alex Parlett
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f2d1c297a2
Add a simple spline component with Bezier Curve Interpolation
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12 lat temu |
Lasse Öörni
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247158b7d8
Added node IDs attribute to StaticModelGroup.
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12 lat temu |
Lasse Öörni
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3b32acf27f
Added possibility to clear scene of only replicated or local content. Do not clear local content from a client scene when joining a server. This makes the startup of the SceneReplication sample faster, as the static scene is not replicated.
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12 lat temu |
Lasse Öörni
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26a9bc763e
Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary.
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12 lat temu |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 lat temu |