Lasse Öörni
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e2790f81b0
To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer.
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13 gadi atpakaļ |
Lasse Öörni
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38fd976aa9
Fixed potential infinite loop when setting morphs.
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13 gadi atpakaļ |
Lasse Öörni
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153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
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13 gadi atpakaļ |
Lasse Öörni
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9654d7e5b0
Restore whole morph vertex buffer if data lost.
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13 gadi atpakaļ |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 gadi atpakaļ |
Lasse Öörni
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101b2ee338
Fixed crash if model had zero submeshes.
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13 gadi atpakaļ |
Lasse Öörni
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0debc43fed
Further Android fixes.
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13 gadi atpakaļ |
Lasse Öörni
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a556679a42
Fixed crash caused by assigning Geometry shared ptr's in multiple threads.
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13 gadi atpakaļ |
Lasse Öörni
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4548687d1b
Set Skybox distance to a fixed 0.
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13 gadi atpakaļ |
Lasse Öörni
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48190acfca
Eliminated most virtual function calls from getting Drawable batches.
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13 gadi atpakaļ |
Lasse Öörni
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 gadi atpakaļ |
Lasse Öörni
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8a4351b8ec
Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information.
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13 gadi atpakaļ |
Lasse Öörni
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496a21d984
Optimized CalculateLodLevels() when it's a no-op.
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13 gadi atpakaļ |
Lasse Öörni
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c936e216d9
Optimized StaticModel batch structure for less cache misses.
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13 gadi atpakaļ |
Lasse Öörni
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71beb9e343
Optimized UpdateDistance() for case of 1 submesh only.
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13 gadi atpakaļ |
Lasse Öörni
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7a06dc73e5
Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call.
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13 gadi atpakaļ |
Lasse Öörni
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50653416da
Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered.
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13 gadi atpakaļ |
Lasse Öörni
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00522a44a7
Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array.
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13 gadi atpakaļ |
Lasse Öörni
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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13 gadi atpakaļ |
Lasse Öörni
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1a9dced05b
Updated to AngelScript 2.23.1 WIP.
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13 gadi atpakaļ |
Lasse Öörni
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1cf5d99d44
Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user.
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13 gadi atpakaļ |
Lasse Öörni
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a85817a355
Reverted to joint world space positioning for reliability.
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13 gadi atpakaļ |
Lasse Öörni
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af7c5a53fb
Renamed GetData() to Data() in the Math library.
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14 gadi atpakaļ |
Lasse Öörni
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a5681746e1
Added brief documentation on skeletal animation.
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14 gadi atpakaļ |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 gadi atpakaļ |
Lasse Öörni
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3f36d0ffc9
Removed nlerp animation blending as it was prone to artifacts.
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14 gadi atpakaļ |
Lasse Öörni
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4311f615ac
In AssetImporter, set default tickrate 4800 for animations that do not define a tickrate. This can also be configured from the command line.
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14 gadi atpakaļ |
Lasse Öörni
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6845f056a5
Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically.
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14 gadi atpakaļ |
Lasse Öörni
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75beda5f3a
Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable.
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14 gadi atpakaļ |
Lasse Öörni
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5cf7e09324
Added Octree raycast that returns only a single drawable result.
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14 gadi atpakaļ |