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Autors SHA1 Ziņojums Datums
  Lasse Öörni e2790f81b0 To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer. 13 gadi atpakaļ
  Lasse Öörni 38fd976aa9 Fixed potential infinite loop when setting morphs. 13 gadi atpakaļ
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 gadi atpakaļ
  Lasse Öörni 9654d7e5b0 Restore whole morph vertex buffer if data lost. 13 gadi atpakaļ
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 gadi atpakaļ
  Lasse Öörni 101b2ee338 Fixed crash if model had zero submeshes. 13 gadi atpakaļ
  Lasse Öörni 0debc43fed Further Android fixes. 13 gadi atpakaļ
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 gadi atpakaļ
  Lasse Öörni 4548687d1b Set Skybox distance to a fixed 0. 13 gadi atpakaļ
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 gadi atpakaļ
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 gadi atpakaļ
  Lasse Öörni 8a4351b8ec Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information. 13 gadi atpakaļ
  Lasse Öörni 496a21d984 Optimized CalculateLodLevels() when it's a no-op. 13 gadi atpakaļ
  Lasse Öörni c936e216d9 Optimized StaticModel batch structure for less cache misses. 13 gadi atpakaļ
  Lasse Öörni 71beb9e343 Optimized UpdateDistance() for case of 1 submesh only. 13 gadi atpakaļ
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 gadi atpakaļ
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. 13 gadi atpakaļ
  Lasse Öörni 00522a44a7 Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array. 13 gadi atpakaļ
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 gadi atpakaļ
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 gadi atpakaļ
  Lasse Öörni 1cf5d99d44 Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user. 13 gadi atpakaļ
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 gadi atpakaļ
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. 14 gadi atpakaļ
  Lasse Öörni a5681746e1 Added brief documentation on skeletal animation. 14 gadi atpakaļ
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 gadi atpakaļ
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. 14 gadi atpakaļ
  Lasse Öörni 4311f615ac In AssetImporter, set default tickrate 4800 for animations that do not define a tickrate. This can also be configured from the command line. 14 gadi atpakaļ
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. 14 gadi atpakaļ
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 gadi atpakaļ
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 gadi atpakaļ