Cronologia Commit

Autore SHA1 Messaggio Data
  Lasse Öörni e2790f81b0 To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer. 13 anni fa
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. 13 anni fa
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 anni fa
  Lasse Öörni c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. 13 anni fa
  Lasse Öörni 4a463176ab Added joystick support. 13 anni fa
  Lasse Öörni 088b451238 Reduce size of too large unused scratch buffers. 13 anni fa
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 anni fa
  Lasse Öörni 5e986ed86d Cleaner way of handling GPU object restore on maximize. 13 anni fa
  Lasse Öörni bcf44dd158 Log message when device lost. 13 anni fa
  Lasse Öörni 1603349120 Check for device/context loss instead of window minimization for when not to render. Apply pending GPU resource updates on iOS after app has been restored. 13 anni fa
  Lasse Öörni 517030a2be Started work on buffering GPU resource updates while device lost. 13 anni fa
  Lasse Öörni fcbd3b493d Moved the data lost flag to GPUObject. 13 anni fa
  Lasse Öörni 729df6e65b Started work on PVRTC texture format support. 13 anni fa
  Lasse Öörni dd708d6e69 Fixed iOS build. 13 anni fa
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. 13 anni fa
  Lasse Öörni f0263df91d Use a traditional color clear on OpenGL ES for better performance. 13 anni fa
  Lasse Öörni ddc93f6fd2 Use orientation hint only on iOS. 13 anni fa
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 anni fa
  Lasse Öörni 89fe02c9cd Fixed missing OpenGL screen output due to uninitialized memory. 13 anni fa
  Lasse Öörni 0b69846402 Fixed access to OpenGL commands before the context was initialized. 13 anni fa
  Lasse Öörni 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 anni fa
  Lasse Öörni 02738d055e Renamed Android package and added instructions on how to replace it with application-specific package name. 13 anni fa
  Lasse Öörni a4a31dd3eb Fixed lost vertex/index buffer data not being correctly reported. 13 anni fa
  Lasse Öörni 3560591f7e Report device (context) loss condition properly on OpenGL. 13 anni fa
  Lasse Öörni e272896dc1 SDL Java code cleanup. 13 anni fa
  Lasse Öörni 4070e61e78 Added option to automatically pause updates & audio when minimized. 13 anni fa
  Lasse Öörni 8cc2a83e48 Android OpenGL context loss handling. 13 anni fa
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 anni fa
  Lasse Öörni 8fb76dde01 Reverted the matrix uniform transpose on desktop GL due to problems on OS X. 13 anni fa
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. 13 anni fa