Lasse Öörni
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e2790f81b0
To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer.
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13 anni fa |
Lasse Öörni
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a77a685f4c
Fixed warnings reported by Xcode.
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13 anni fa |
Lasse Öörni
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18e8cb6334
Removed need for anisotropic filter OpenGL extension.
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13 anni fa |
Lasse Öörni
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c96f9e72dc
Cleaned up joystick code. Automatically open the joystick when accessed.
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13 anni fa |
Lasse Öörni
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4a463176ab
Added joystick support.
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13 anni fa |
Lasse Öörni
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088b451238
Reduce size of too large unused scratch buffers.
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13 anni fa |
Lasse Öörni
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51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
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13 anni fa |
Lasse Öörni
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5e986ed86d
Cleaner way of handling GPU object restore on maximize.
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13 anni fa |
Lasse Öörni
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bcf44dd158
Log message when device lost.
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13 anni fa |
Lasse Öörni
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1603349120
Check for device/context loss instead of window minimization for when not to render. Apply pending GPU resource updates on iOS after app has been restored.
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13 anni fa |
Lasse Öörni
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517030a2be
Started work on buffering GPU resource updates while device lost.
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13 anni fa |
Lasse Öörni
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fcbd3b493d
Moved the data lost flag to GPUObject.
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13 anni fa |
Lasse Öörni
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729df6e65b
Started work on PVRTC texture format support.
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13 anni fa |
Lasse Öörni
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dd708d6e69
Fixed iOS build.
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13 anni fa |
Lasse Öörni
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d7d599be7b
Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files.
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13 anni fa |
Lasse Öörni
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f0263df91d
Use a traditional color clear on OpenGL ES for better performance.
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13 anni fa |
Lasse Öörni
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ddc93f6fd2
Use orientation hint only on iOS.
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13 anni fa |
Lasse Öörni
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e1a1c974e5
Initial iOS support.
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13 anni fa |
Lasse Öörni
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89fe02c9cd
Fixed missing OpenGL screen output due to uninitialized memory.
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13 anni fa |
Lasse Öörni
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0b69846402
Fixed access to OpenGL commands before the context was initialized.
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13 anni fa |
Lasse Öörni
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53e2198aa7
Use SDL also in Direct3D9 mode for consistent input handling.
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13 anni fa |
Lasse Öörni
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02738d055e
Renamed Android package and added instructions on how to replace it with application-specific package name.
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13 anni fa |
Lasse Öörni
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a4a31dd3eb
Fixed lost vertex/index buffer data not being correctly reported.
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13 anni fa |
Lasse Öörni
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3560591f7e
Report device (context) loss condition properly on OpenGL.
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13 anni fa |
Lasse Öörni
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e272896dc1
SDL Java code cleanup.
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13 anni fa |
Lasse Öörni
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4070e61e78
Added option to automatically pause updates & audio when minimized.
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13 anni fa |
Lasse Öörni
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8cc2a83e48
Android OpenGL context loss handling.
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13 anni fa |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 anni fa |
Lasse Öörni
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8fb76dde01
Reverted the matrix uniform transpose on desktop GL due to problems on OS X.
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13 anni fa |
Lasse Öörni
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3e7882093a
Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet.
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13 anni fa |