提交历史

作者 SHA1 备注 提交日期
  Lasse Öörni bdc150a645 More "success" returns. 13 年之前
  Lasse Öörni d1530432fd Return "success" if attempting to load texture while device is lost. This is so that the texture is not deleted from the resource system due to initial failure. 13 年之前
  Lasse Öörni 517030a2be Started work on buffering GPU resource updates while device lost. 13 年之前
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. 13 年之前
  Lasse Öörni 35bec043ad Signal GPU object data loss only when recovery is possible. 13 年之前
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 年之前
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 年之前
  Lasse Öörni 354f04e6f2 Added Texture::IsCompressed(). 13 年之前
  Lasse Öörni a5b035d886 Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.) 13 年之前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 年之前
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 年之前
  Lasse Öörni 8c14956ebe Documentation update. 14 年之前
  Lasse Öörni aec8534665 Fixed resource dump display. 14 年之前
  Lasse Öörni 7eed016fd8 Added more assertions. 14 年之前
  Lasse Öörni 38fe1554ba Initial multiplayer NinjaSnowWar. 14 年之前
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 年之前
  Lasse Öörni 93377bf50d Fixed OpenGL build. 14 年之前
  Lasse Öörni a7a94a7af2 Unified the texture get/set data API between Direct3D9 & OpenGL. 14 年之前
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 年之前
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 年之前
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 年之前
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 年之前
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 年之前
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 年之前
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 年之前