История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 101b2ee338 Fixed crash if model had zero submeshes. 13 лет назад
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 лет назад
  Lasse Öörni 4548687d1b Set Skybox distance to a fixed 0. 13 лет назад
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 лет назад
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 лет назад
  Lasse Öörni 496a21d984 Optimized CalculateLodLevels() when it's a no-op. 13 лет назад
  Lasse Öörni c936e216d9 Optimized StaticModel batch structure for less cache misses. 13 лет назад
  Lasse Öörni 71beb9e343 Optimized UpdateDistance() for case of 1 submesh only. 13 лет назад
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 лет назад
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. 13 лет назад
  Lasse Öörni 00522a44a7 Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array. 13 лет назад
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 лет назад
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 лет назад
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 лет назад
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 лет назад
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 лет назад
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 лет назад
  Lasse Öörni 9d077e78a8 Code cleanup. 14 лет назад
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 лет назад
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 лет назад
  Lasse Öörni cea5282fd4 Fixed draw distance attribute not working correctly. 14 лет назад
  Lasse Öörni 10ad7a3dd2 Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation. 14 лет назад
  Lasse Öörni 6dd8679214 Further attribute reorganization. 14 лет назад
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 лет назад
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 лет назад
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 лет назад
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 лет назад
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 лет назад
  Lasse Öörni d69efd65f0 Container library fixes. 14 лет назад